The Witcher: A Bard's Tale


The Witcher: A Bard's Tale is a 3-months-project my class and I carried out in our 3rd year of Videogame Design and Development degree.

It's a beat'em up/hack'n'slash cooperative game. Players take roles of Geralt of Rivia and Yennefer of Vengerberg in order to rescue Ciri.

We simulated a game studio called Magical Muffin consisting of 37 people, each one with a defined role such as programmer, designer, artist and one producer.

The software used to develop this project was an own engine called Alien Engine, 3DsMax, Maya, Substance Painter, etc.

My contribution


I took the role of an artist.

  • Full Nilfaarg Soldier modeling and texturing
  • Iterations for enemy ghouls
  • Full Ciri modeling and texturing
  • Asset modeling and texturing, such as trees, wood planks, mushrooms, etc.
  • Some enemy animations
  • Check out for more details!

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