Final Degree Project


This is my Final Project made at university for my degree (Videogame Design and Development).

Here, you can expect a CSGO map. However, there is more than only a map. You can find a deep explanation of how to design a map for Tactical Shooters (either a CSGO or not). This includes different advices and steps on how to start building them, a guide of how to make map layouts and import them to an engine, map analysis such as Dust 2, Mirage and Cobblestone, etc. Also, many Playtests were carried out in order to develop the map and they are also explained with all conclusions.

The software used to develop this project was completely Valve Hammer Editor.

Contact me if you want to see the project deeply.

Features of the map


  • Different heights
  • Spots to throw grenades
  • Easy-to-learn
  • Clearly defined areas
  • Check out for more details!

    Video Workshop